Adoption of ICT in supporting ideation skills in conventional classroom settings

Gisli Thorsteinsson, Andrei Niculescu, Tom Page

Rannsóknarafurð: Framlag til fræðitímaritsGreinritrýni

6 Tilvitnanir (Scopus)

Útdráttur

This article puts forward a case study of four related lessons, using a Virtual Reality Learning Environment (VRLE) to enhance students' ideation skills in Innovation Education (IE) in a conventional classroom. The following research questions are answered. 1. How could the VRLE be used with IE material in a conventional classroom? 2. What pedagogical factors influence the innovation process and where the VRLE is used? The lesson content is described and the overall aims, objectives and research questions stated. The specific data collection methods are explained. Subsequently, triangulated findings are reported as categories and results are discussed and analysed.

Upprunalegt tungumálEnska
Síður (frá-til)309-318
Síðufjöldi10
FræðitímaritStudies in Informatics and Control
Bindi19
Númer tölublaðs3
DOI
ÚtgáfustaðaÚtgefið - sep. 2010

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