Where to sit? The study and implementation of seat selection in public places

Elin Carstensdottir*, Kristin Gudmundsdottir, Gunnar Valgardsson, Hannes Vilhjalmsson

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

The way people behave in public places when selecting a seat should be of interest to anyone working with virtual people and environments such as in the simulation, movie, or games industry. This study, conducted in a café and a restaurant, was meant to gather information about this behaviour. In particular whether a behavioural pattern could be found and whether there is a notable difference in the behaviour of individuals and groups. The study found that specific behavioural patterns exist in these situations. These results lead to some guidelines for behaviour design as well as a model of seat selection based on utility. The model was implemented in the CADIA Populus Social Simulation engine.

Original languageEnglish
Title of host publicationIntelligent Virtual Agents - 11th International Conference, IVA 2011, Proceedings
Pages48-54
Number of pages7
DOIs
Publication statusPublished - 2011
Event11th International Conference on Intelligent Virtual Agents, IVA 2011 - Reykjavik, Iceland
Duration: 15 Sept 201117 Sept 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6895 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference11th International Conference on Intelligent Virtual Agents, IVA 2011
Country/TerritoryIceland
CityReykjavik
Period15/09/1117/09/11

Other keywords

  • artificial intelligence
  • seat preference
  • seat selection
  • Seating behaviour
  • social simulation
  • virtual people

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