Virtual general game playing agent

Hafdís Erla Helgadóttir, Svanhvít Jónsdóttir, Andri Már Sigurdsson, Stephan Schiffel, Hannes Högni Vilhjálmsson*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)

Abstract

We developed a virtual game playing agent with the goal of showing believable non-verbal behavior related to what is going on in the game. Combining the fields of virtual agents and general game playing allows our agent to play arbitrary board games with minimal adaptations for the representation of the game state in the virtual environment. Participants in preliminary user testing report the game to be more engaging and life-like with the virtual agent present.

Original languageEnglish
Title of host publicationIntelligent Virtual Agents - 16th International Conference, IVA 2016, Proceedings
EditorsPeter Khooshabeh, David Traum, William Swartout, Stefan Scherer, Anton Leuski, Stefan Kopp
PublisherSpringer Verlag
Pages464-469
Number of pages6
ISBN (Print)9783319476643
DOIs
Publication statusPublished - 2016
Event16th International Conference on Intelligent Virtual Agents, IVA 2016 - Los Angeles, United States
Duration: 20 Sept 201623 Sept 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10011 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference16th International Conference on Intelligent Virtual Agents, IVA 2016
Country/TerritoryUnited States
CityLos Angeles
Period20/09/1623/09/16

Bibliographical note

Publisher Copyright:
© Springer International Publishing AG 2016.

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