Study of nine people in a hallway: Some simulation challenges

Claudio Pedica, Hannes Högni Vilhjálmsson

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Citations (Scopus)

Abstract

Many virtual environments rely on a social population that needs to behave in a plausible manner. Crowd simulations typically concern themselves with simulating collision free movement, while getting into and managing social contact with other humans is a less explored subject. Complex situations such as forming conversation groups and recognizing each other presence need to be tackled. This study presents a typical real-life scenario at a university, which in spite of its mundane nature uncovers a wide range of simulation challenges. We apply our reactive rule-based system that models territoriality, proxemics and social navigation to this scenario to demonstrate a possible approach to addressing some of these challenges and contribute to a vocabulary for social simulation.

Original languageEnglish
Title of host publicationProceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018
PublisherAssociation for Computing Machinery, Inc
Pages185-190
Number of pages6
ISBN (Electronic)9781450360135
DOIs
Publication statusPublished - 5 Nov 2018
Event18th ACM International Conference on Intelligent Virtual Agents, IVA 2018 - Sydney, Australia
Duration: 5 Nov 20188 Nov 2018

Publication series

NameProceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018

Conference

Conference18th ACM International Conference on Intelligent Virtual Agents, IVA 2018
Country/TerritoryAustralia
CitySydney
Period5/11/188/11/18

Bibliographical note

Funding Information:
This work was supported by The Icelandic Research Fund under Grants Number 174444-051 and 130705-053.

Publisher Copyright:
© 2018 Copyright held by the owner/author(s).

Other keywords

  • Animation
  • Group Behavior
  • Nonverbal Cues
  • Social Simulation
  • Virtual Characters

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