Abstract
Many virtual environments rely on a social population that needs to behave in a plausible manner. Crowd simulations typically concern themselves with simulating collision free movement, while getting into and managing social contact with other humans is a less explored subject. Complex situations such as forming conversation groups and recognizing each other presence need to be tackled. This study presents a typical real-life scenario at a university, which in spite of its mundane nature uncovers a wide range of simulation challenges. We apply our reactive rule-based system that models territoriality, proxemics and social navigation to this scenario to demonstrate a possible approach to addressing some of these challenges and contribute to a vocabulary for social simulation.
Original language | English |
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Title of host publication | Proceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018 |
Publisher | Association for Computing Machinery, Inc |
Pages | 185-190 |
Number of pages | 6 |
ISBN (Electronic) | 9781450360135 |
DOIs | |
Publication status | Published - 5 Nov 2018 |
Event | 18th ACM International Conference on Intelligent Virtual Agents, IVA 2018 - Sydney, Australia Duration: 5 Nov 2018 → 8 Nov 2018 |
Publication series
Name | Proceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018 |
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Conference
Conference | 18th ACM International Conference on Intelligent Virtual Agents, IVA 2018 |
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Country/Territory | Australia |
City | Sydney |
Period | 5/11/18 → 8/11/18 |
Bibliographical note
Funding Information:This work was supported by The Icelandic Research Fund under Grants Number 174444-051 and 130705-053.
Publisher Copyright:
© 2018 Copyright held by the owner/author(s).
Other keywords
- Animation
- Group Behavior
- Nonverbal Cues
- Social Simulation
- Virtual Characters