SoCueVR: Virtual Reality Game for Social Cue Detection Training

Ari Thordarson, Hannes Högni Vilhjálmsson

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

The ability to recognize social cues and knowing how to approach people in public is an important skill. SoCueVR is a virtual reality game, intended to teach children with autism how to detect social cues and knowing how to initiate contact with strangers. The goal of the game is to support a charity by selling pens to people walking around a mall. Only some of the virtual people are interested in buying and that can be seen in their nonverbal behavior, such as gaze and facial expression. By detecting the nonverbal cues early, the player spends more time selling and less time getting turned down. A prototype was user tested and reviewed by an expert in social training for children with autism, suggesting strong potential.

Original languageEnglish
Title of host publicationIVA 2019 - Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents
PublisherAssociation for Computing Machinery, Inc
Pages46-48
Number of pages3
ISBN (Electronic)9781450366724
DOIs
Publication statusPublished - 1 Jul 2019
Event19th ACM International Conference on Intelligent Virtual Agents, IVA 2019 - Paris, France
Duration: 2 Jul 20195 Jul 2019

Publication series

NameIVA 2019 - Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents

Conference

Conference19th ACM International Conference on Intelligent Virtual Agents, IVA 2019
Country/TerritoryFrance
CityParis
Period2/07/195/07/19

Bibliographical note

Publisher Copyright:
© 2019 Copyright held by the owner/author(s).

Other keywords

  • Autism
  • Social training
  • Virtual humans
  • Virtual reality

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