Social puppets: Towards modular social animation for agents and avatars

Hannes Vilhjalmsson*, Chirag Merchant, Prasan Samtani

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

11 Citations (Scopus)

Abstract

State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling their graphical representation, but this places too much burden on the agents that already deal with difficult high-level tasks such as dialog planning. This paper presents work, done in the context of an interactive language and culture training system, on a new kind of engine that fits between the high level cognitive agent models and the animated graphics that represent them. This is a social engine that generates socially appropriate nonverbal behavior based on rules reflecting social norms. Similar to modular physics engines, the social engine introduces a re-usable component that can heighten believability of animated agents in games and simulations with relatively little effort.

Original languageEnglish
Title of host publicationOnline Communities and Social Computing - Second International Conference, OCSC 2007. Held as Part of HCI International 2007, Proceedings
PublisherSpringer Verlag
Pages192-201
Number of pages10
ISBN (Print)9783540732563
DOIs
Publication statusPublished - 2007
Event2nd International Conference on Online Communities and Social Computing, OCSC 2007 - Beijing, China
Duration: 22 Jul 200727 Jul 2007

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4564 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference2nd International Conference on Online Communities and Social Computing, OCSC 2007
Country/TerritoryChina
CityBeijing
Period22/07/0727/07/07

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