Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term user engagement and motivation. These techniques are increasingly being employed in so-called serious games, games that have non-entertainment purposes such as education or training. Although such games share the goal of AIED of promoting deep learner engagement with subject matter, the techniques employed are very different. Can AIED technologies complement and enhance serious game design techniques, or does good serious game design render AIED techniques superfluous? This paper explores these questions in the context of the Tactical Language Training System (TLTS), a program that supports rapid acquisition of foreign language and cultural skills. The TLTS combines game design principles and game development tools with learner modelling, pedagogical agents, and pedagogical dramas. Learners carry out missions in a simulated game world, interacting with non-player characters. A virtual aide assists the learners if they run into difficulties, and gives performance feedback in the context of preparatory exercises. Artificial intelligence plays a key role in controlling the behaviour of the non-player characters in the game; intelligent tutoring provides supplementary scaffolding.
|Title of host publication||Artificial Intelligence in Education|
|Subtitle of host publication||Supporting Learning through Intelligent and Socially Informed Technology|
|Editors||Chee-Kit Looi, Gord McCalla, Bert Bredeweg, Joost Breuker|
|Publisher||IOS Press BV|
|Number of pages||8|
|ISBN (Electronic)||1586035304, 9781586035303|
|Publication status||Published - 2005|
|Event||12th International Conference on Artificial Intelligence in Education, AIED 2005 - Amsterdam, Netherlands|
Duration: 18 Jul 2005 → 22 Jul 2005
|Name||Frontiers in Artificial Intelligence and Applications|
|Conference||12th International Conference on Artificial Intelligence in Education, AIED 2005|
|Period||18/07/05 → 22/07/05|
Bibliographical noteFunding Information:
This project is part of the DARWARS Training Superiority Program of the Defense Advanced Research Projects Agency. The authors wish to acknowledge the contributions of the members of the Tactical Language Team.
© 2005 The authors. All rights reserved.