TY - JOUR
T1 - Constructionist design methodology for interactive intelligences
AU - Thórisson, Kristinn R.
AU - Benko, Hrvoje
AU - Abramov, Denis
AU - Arnold, Andrew
AU - Maskey, Sameer
AU - Vaseekaran, Aruchunan
PY - 2004/12
Y1 - 2004/12
N2 - We present a methodology for designing and implementing interactive intelligences. The constructionist design methodology (CDM) - so called because it advocates modular building blocks and incorporation of prior work - addresses factors that we see as key to future advances in AI, including support for interdisciplinary collaboration, coordination of teams, and large-scale systems integration. We test the methodotogy by building ah interactive multifunctional system with a real-time perception-action loop. The system, whose construction relied entirely on the methodology, consists of an embodied virtual agent that can perceive both real and virtual objects in an augmented-reality room and interact with a user through coordinated gestures and speech. Wireless tracking technologies give the agent awareness of the environment and the user's speech and communicative acts. User and agent can communicate about things in the environment, their placement, and their function, as well as about more abstract topics, such as current news, through situated multimodal dialogue. The results demonstrate the CDM's strength in simplifying the modeling of complex, multifunctional systems that require architectural experimentation and exploration of unclear subsystem boundaries, undefined variables, and tangled data flow and control hierarchies.
AB - We present a methodology for designing and implementing interactive intelligences. The constructionist design methodology (CDM) - so called because it advocates modular building blocks and incorporation of prior work - addresses factors that we see as key to future advances in AI, including support for interdisciplinary collaboration, coordination of teams, and large-scale systems integration. We test the methodotogy by building ah interactive multifunctional system with a real-time perception-action loop. The system, whose construction relied entirely on the methodology, consists of an embodied virtual agent that can perceive both real and virtual objects in an augmented-reality room and interact with a user through coordinated gestures and speech. Wireless tracking technologies give the agent awareness of the environment and the user's speech and communicative acts. User and agent can communicate about things in the environment, their placement, and their function, as well as about more abstract topics, such as current news, through situated multimodal dialogue. The results demonstrate the CDM's strength in simplifying the modeling of complex, multifunctional systems that require architectural experimentation and exploration of unclear subsystem boundaries, undefined variables, and tangled data flow and control hierarchies.
UR - http://www.scopus.com/inward/record.url?scp=11944253365&partnerID=8YFLogxK
M3 - Article
AN - SCOPUS:11944253365
SN - 0738-4602
VL - 25
SP - 77
EP - 90
JO - AI Magazine
JF - AI Magazine
IS - 4
ER -