BEAT: The Behavior Expression Animation Toolkit

Justine Cassell, Hannes Högni Vilhjálmsson, Timothy Bickmore

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

89 Citations (Scopus)

Abstract

The Behavior Expression Animation Toolkit (BEAT) allows animators to input typed text that they wish to be spoken by an animated human figure, and to obtain as output appropriate and synchronized nonverbal behaviors and synthesized speech in a form that can be sent to a number of different animation systems. The nonverbal behaviors are assigned on the basis of actual linguistic and contextual analysis of the typed text, relying on rules derived from extensive research into human conversational behavior. The toolkit is extensible, so that new rules can be quickly added. It is designed to plug into larger systems that may also assign personality profiles, motion characteristics, scene constraints, or the animation styles of particular animators.

Original languageEnglish
Title of host publicationProceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001
PublisherAssociation for Computing Machinery (ACM)
Pages477-486
Number of pages10
ISBN (Print)158113374X, 9781581133745
DOIs
Publication statusPublished - 2001
Event28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001 - Los Angeles, CA, United States
Duration: 12 Aug 200117 Aug 2001

Publication series

NameProceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001

Conference

Conference28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001
Country/TerritoryUnited States
CityLos Angeles, CA
Period12/08/0117/08/01

Other keywords

  • animation systems
  • facial animation
  • gesture
  • speech synthesis

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