@inproceedings{5675da3e18ee413f8fee5dcf9957c2c1,
title = "Animating idle gaze in public places",
abstract = "In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avatars that are simply idling. We studied people standing and waiting, as well as people walking down a shopping street. From our observations we built a demo with the CADIA Populus multi-agent social simulation platform.",
keywords = "Avatars, Game environments, Gaze, Idling, Social animation",
author = "Angelo Cafaro and Raffaele Gaito and Vilhj{\'a}lmsson, {Hannes H{\"o}gni}",
year = "2009",
doi = "10.1007/978-3-642-04380-2_28",
language = "English",
isbn = "3642043798",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
pages = "250--256",
booktitle = "Intelligent Virtual Agents - 9th International Conference, IVA 2009, Proceedings",
note = "9th International Conference on Intelligent Virtual Agents, IVA 2009 ; Conference date: 14-09-2009 Through 16-09-2009",
}