Animating idle gaze in public places

Angelo Cafaro*, Raffaele Gaito, Hannes Högni Vilhjálmsson

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

22 Citations (Scopus)


In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avatars that are simply idling. We studied people standing and waiting, as well as people walking down a shopping street. From our observations we built a demo with the CADIA Populus multi-agent social simulation platform.

Original languageEnglish
Title of host publicationIntelligent Virtual Agents - 9th International Conference, IVA 2009, Proceedings
Number of pages7
Publication statusPublished - 2009
Event9th International Conference on Intelligent Virtual Agents, IVA 2009 - Amsterdam, Netherlands
Duration: 14 Sep 200916 Sep 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5773 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference9th International Conference on Intelligent Virtual Agents, IVA 2009

Other keywords

  • Avatars
  • Game environments
  • Gaze
  • Idling
  • Social animation


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