@inbook{7211040d334d466ab22e586c51c9d9bc,
title = "Animating conversation in online games",
abstract = "When players in online games engage in conversation with each other, often through a chat window, their graphical avatars typically do not exhibit interesting behavior. This paper proposes using a model of face-to-face communication to automatically generate realistic nonverbal behavior in the avatars based on what is going on in the conversation. It describes Spark, a flexible XML based architecture that makes this possible and reports on a user study that shows how such avatars could significantly improve online conversations.",
author = "Vilhj{\'a}lmsson, {Hannes H{\"o}gni}",
year = "2004",
doi = "10.1007/978-3-540-28643-1_18",
language = "English",
isbn = "9783540286431",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer-Verlag",
pages = "139--150",
editor = "Matthias Rauterberg",
booktitle = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
}