Animating conversation in online games

Hannes Högni Vilhjálmsson*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

14 Citations (Scopus)

Abstract

When players in online games engage in conversation with each other, often through a chat window, their graphical avatars typically do not exhibit interesting behavior. This paper proposes using a model of face-to-face communication to automatically generate realistic nonverbal behavior in the avatars based on what is going on in the conversation. It describes Spark, a flexible XML based architecture that makes this possible and reports on a user study that shows how such avatars could significantly improve online conversations.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
EditorsMatthias Rauterberg
PublisherSpringer-Verlag
Pages139-150
Number of pages12
ISBN (Print)9783540286431
DOIs
Publication statusPublished - 2004

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3166
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

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