Description
T h e Ex p l i c i t A n n o u n c e m e n t o f P r e s e n c e (E A P ) ( K e n d o n , 1 9 9 0 ) i s a p h e n o m e n o n w h i c h n a t u r a l l y occurs in humantohuman conversations during encounters with strangers. Unlike in situations where the participants know each other, and where a greeting phase often fulfills the function of noticing and acknowledging one’s presence and initiating a conversation, situations where strangers meet call for something different. As a result, the EAP communicative function has been defined and then implemented into the Icelandic language and culture training application called Virtual Reykjavik,which enables human users to interact with embodied conversational agents (ECAs) in a gamelike environment for the purposes of learning Icelandic. Some of the main approaches for learning used in this application are gamebased learning, taskbased learning, and a communicative approach. In this virtual environment, one of the objectives the user (learner) has to complete is to approach an agent and initiate a conversation. The purpose of this research was to describe the natural language as it is used rather than interpret the meaning of words used by the speakers. Therefore, reallife conversations in a specific context were collected and analyzed, which lead to finding grounds for the inclusion of EAP in our discourse modelling.Period | 18 Sept 2015 |
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Event title | MMSYM 2015 - Symposium Series on Multimodal Communication: 3rd European Symposium on Multimodal Communication |
Event type | Conference |
Location | Dyflinn, IrelandShow on map |